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Not many people played Doom 2016’s multiplayer, so it’d be cool to see how the weapons from that mode could fare in a single-player setting. Some of the multiplayer-exclusive weapons from Doom 2016 can be included too. We’d love to see the Nailgun and Lightning Gun from Quake make comebacks in Doom Eternal. With that in mind, there’s plenty of opportunity to introduce new firepower into Doom Eternal: the Ancient Gods.Įven though the entire back catalog of the Doom arsenal has already been touched upon, there are other id Software properties that can be exploited for this purpose. That being said, Doom Eternal already has the option to remove one weapon from your wheel to make room for the Unmaykr. We know there’s only so many weapons that can be crammed onto the weapon wheel. There are plenty of potential things id Software could do in order to make fights against huge bosses more fulfilling than just emptying our entire stock of ammunition into them. Perhaps another route potential boss battles could go down would be to use environments in some way to contribute to the battle. Scaling up the body of a huge boss would go a long way to making players feel even more badass. They could take a cue from Shadow of the Colossus, for example, and make huge bosses have points where the Doom Slayer could grab on. id Software could exploit this to make battles against huge bosses more climactic. The Doom Slayer has proven himself highly mobile in Doom Eternal. In comparison to the prior boss battles, the fight against the Icon of Sin, while intense, was little more than “shoot it until it dies.” We would’ve loved to do more things in that battle to make it feel like we personally drove the Doom Slayer’s Crucible sword into the Icon’s brain. While the battles against the Gladiator and the Khan Maykr made you truly feel badass, the final boss battle against the Icon of Sin was… somewhat disappointing. The boss battles that already exist in Doom Eternal are the stuff of legend. In the absence of more information, we’ve come up with a list of what would make this expansion awesome. This is an effective teaser of course, but we don’t know exactly what this expansion will contain as of yet.
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That might not be practical anyway, if the expansions aren’t standalone stories. The Year One Pass is available for purchase right now, but there’s no word on if expansions can be bought separately from the pass. This expansion is part of the Year One Pass, which those who purchased the Deluxe Edition of Doom Eternal already have. The Ancient Gods expansions should take us to “previously uncharted realms of the Doom universe.” Since this is being referred to as “part one,” we can expect more expansions to follow. What’s the solution? Kick even more ass, of course.
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